![]() ![]() Intel i7-4930k 6-core CPU (6 physical, 12 logical) running at 4.5GHz. every 2 - 3 frames it freezes for 2 - 3 framesĮdit: To be clear, the FPS counter in the bottom left of screen 'does' actually drop to 40 FPS in cyrodiil zergs I can actually detect an enemy zerg before I see them because entering the area suddenly drops my FPSĭo you run any gfx card related programs? This is exactly what was happening to me - turned out the culprit was Gigabyte's gfx card monitoring/fan control/OC utility running in the background.Ī different question then, anyone playing it on one of those new Broadwell-e 10 core CPUs?Īlso, saying 'I get 80 fps' doesnt mean much if you dont say anything about resolution, gfx settings and your hardware. The instance where approaching a place with a zerg in cyrodiil drops your FPS, I was pointing out that half the time it is actually running at 100 FPS and half the time it is running at 0 FPS, i.e. I also have no problems maintaining this FPS in much higher polycount games with more intense rendering. The problem with it going to 40FPS happens even if I set everything to 'low', which is why I think it is not the problem it appears to be. I run the game on all ultra / all extras enabled and maxed with 4k resolution and it runs at 100 FPS at all times I'm talking about why I go from 100FPS to 40FPS in cyrodiil. This sounds like being related to you not seeing players but they still effect your performance. That one I had said as well "dodge now" or "exploit now" when the combat action was out of my reach and I wasn't involved at all. If a whole lot of players are around, this takes quite some time and might freeze the rest for a moment. ![]() Combat support add-ons could possibly do that, which are meant to give advice what has to be done next - they monitor the actions of all around to figure out, what advice to give in that moment. ![]() To me this sounds like an issue with an add-on - I had one that did stuff like this and after I removed it, the issue was gone. It's like the main thread of the program is getting blocked periodically. The weirdest part is that it's more like the game still runs at 100 FPS, but every few frames it freezes for as long as it runs so it results in the screen "skipping" rather than a more organic performance problem. It doesn't matter if you can see them or not (for some reason) There's some bug that was introduced after IC or TG (during some time I was away from the game) that made the game start skipping frames when more than a certain number of players are within draw distance. ![]()
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